AI Insights · Timothy · October 2022
Top 5 Space Games on iOS in Finland, Q3 2022
Explore the performance trends of the top 5 space games on the iOS platform in Finland during Q3 2022, including downloads, revenue, and active users.
In the third quarter of 2022, the iOS space games category in Finland saw varied performances among the top five titles. Here, we delve into the weekly downloads, revenue, and active user trends for these popular games.
My Little Universe experienced a notable peak in weekly downloads, reaching 561 in late July. Though the downloads fluctuated, they generally trended downwards, ending the quarter at 144. The game's weekly revenue saw a peak of around $327 in the same period, with a decline towards the end of the quarter, closing at $55. Active users also showed a peak of 958 in late July, tapering off to 499 by the end of September.
Solar Smash had an interesting quarter with weekly downloads peaking at 540 in late August. Weekly active users reached a high of 2.9K during the same period, maintaining a strong presence. However, the revenue remained minimal throughout the quarter, peaking at just $25 in late June.
Galaxiga - Classic 80s Arcade showed a steady rise in downloads initially, peaking at 262 in late July before experiencing a significant drop, ending the quarter with just 4 downloads. The revenue mirrored this trend, peaking at $163 in early July and stabilizing around $30 towards the end of September. Active users also saw a decline from 387 in late July to 135 by the end of the quarter.
LEGO® Star Wars™: TCS maintained a relatively stable number of weekly downloads, peaking at 161 in early July and ending the quarter with 61 downloads. The weekly revenue showed minor fluctuations, with the highest being $121 in late June and the lowest around $22 in mid-September. Active users decreased from 353 in early July to 175 by the end of September.
Mr Autofire had a modest but consistent performance in weekly downloads, peaking at 115 in mid-July and concluding the quarter with 75 downloads. The game's revenue saw some peaks, notably $281 in early July and $231 in late September. Active users remained relatively stable, ranging from 379 to 450 throughout the quarter.
These insights are based on data from Sensor Tower, which provides a detailed look into the app market trends. For more comprehensive insights, visit Sensor Tower.